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Stellaris

Known issues, patches, and intelligence tracked by jaffaAi

43
Issues
12
Patches
30
Clusters

🐛 Known Issues 43

Deep-crawl: Stellaris 4.3.1 hotfix release (checksum f646)
Critical
crash rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-15)
High
network trending via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-03-06)
High
gameplay stabilised via crawl 31 May 2026
Auto-crawled: Stellaris 4.3.6 patch released (checksum 6ccb)
High
account rising via crawl 27 May 2026
Auto-crawled: Stellaris Dev Diary #417 - Situation Log Updated
High
gameplay rising via crawl 27 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-19)
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-06) [Checksum 2e59]
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-26)
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris Dev Diary #410 - 4.3 Performance Comparisons
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 'Cetus' is now available!
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris Dev Diary #412 - 4.3.0 ‘Cetus’ Preliminary Release Notes
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris Dev Diary #414b - Portrait Substitution System
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3.3 patch released (checksum 456f)
High
performance rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2025-12-18)
High
gameplay trending via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta now available
High
gameplay stabilised via crawl 31 May 2026
Deep-crawl: 4.3.2 Open Beta is now on stellaris_test [checksum 171a]
High
gameplay trending via crawl 31 May 2026
Deep-crawl: Stellaris Dev Diary #413 - 4.3 ‘Cetus’ Has Released, What’s Next?
High
rising via crawl 31 May 2026
Deep-crawl: Memory is overflowing, with game and browser alt+tab's many times
High
audio rising via crawl 31 May 2026
Deep-crawl: Having error in ollama
High
rising via crawl 31 May 2026
Deep-crawl: Stellaris Dev Diary #409 - The 4.3 ‘Cetus’ Open Beta Continues
High
gameplay rising via crawl 31 May 2026
Deep-crawl: [BUG] "Shared IPC Compositor Init Failed (303)"
High
visual rising via crawl 31 May 2026
Auto-crawled: How do i fix this bug
Medium
gameplay rising via crawl 2 Jun 2026
Auto-crawled: can't wait for this patch/ bug fix
Medium
gameplay rising via crawl 2 Jun 2026
Deep-crawl: Stellaris Dev Diary #407 - The 4.3 ‘Cetus’ Open Beta
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris Patch 4.2.4 released (checksum 7a03)
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 will "bring things down a notch" with a stat squish, but it could make parts of the 4X game "much harder"
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris Dev Diary #406 - Infernals is Out, What’s Next?
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.2.3 patch released (checksum f58a)
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-02-12)
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-01-30)
Medium
rising via crawl 31 May 2026
Deep-crawl: Utopian Abundance: An Update on the Stellaris Base Game
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris 4.3 "Cetus" Open Beta Updated (2026-03-04)
Medium
rising via crawl 31 May 2026
Deep-crawl: Stellaris Dev Diary #415 - The Gamma Menace
Medium
rising via crawl 31 May 2026
Auto-crawled: Dev Diary #422: Defender of the Galaxy, Champion's Forge LIVE, Heirs of the Khan
Medium
rising via crawl 28 May 2026
Auto-crawled: Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10
Medium
rising via crawl 27 May 2026
Auto-crawled: Stellaris is finally getting rid of unemployment, but not without some extensive testing first
Medium
rising via crawl 27 May 2026
Auto-crawled: Stellaris Dev Diary #416 - Quality of Life Improvements
Medium
rising via crawl 27 May 2026
Auto-crawled: 4.3.4 Open Beta (part two) is now on stellaris_test [checksum 44ba]
Medium
rising via crawl 27 May 2026
Auto-crawled: Stellaris 4.3.7 hotfix patch released (checksum 4f3c)
Medium
rising via crawl 27 May 2026
Deep-crawl: [Bug]: Clouds Rendering issue with Iris Shaders enabled
Medium
visual trending via crawl 31 May 2026
Deep-crawl: Stellaris 4.3.2 patch released (checksum 171a)
Medium
rising via crawl 31 May 2026
Auto-crawled: Super late game crashes - any fix?
Medium
rising via crawl 2 Jun 2026
Deep-crawl: Incompatible with 4.x.x
Medium
rising via crawl 31 May 2026

📋 Patch Notes 12

Dev Diary #422: Defender of the Galaxy, Champion's Forge LIVE, Heirs of the Khan
28 May 2026

✨ New Features

  • /p][h3]Defender of the Galaxy​[/h3][p]Hi everyone! [b]Cosmogone[/b] here to tell you more about the expansion of Defender of the Galaxy. For the past couple years, we have been adding new crisis paths to Stellaris, exotic ways of wrecking the galaxy, some more morally grey than others, but none that
  • A commander will be promoted to Paladin upon being assigned to their new ship, and receive a new leader trait, as well as a class trait. They can be retrained to receive the class of your choice, but that is an expensive option.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/a6be9fcbccb2ca4239972ecf2713
  • So, how do I win as a Defender of the Galaxy? Simple! Reach level 5 of the ambition, defeat two end game Crises, make sure no other crisis empires are left alive, then abdicate your custodianship. After all, with no looming threats, there is no moral reason to hold onto the extraordinary powers you
  • /p][h3]Origin: Heirs of the Khan​[/h3][p]Hi there. I am [b]Iggy[/b], and I know what fuels you. Not to be the ‘good guys’ saving the galaxy. Not taking care of demanding passengers or discovering your spiritual roots out in the galaxy. No, what truly drives you is [b][i]revenge[/i][/b].
  • In Heirs of the Khan, you were once a member of a Marauder community. After endless service, it was finally your people's turn to lead the united clans. Only you were betrayed. Now, exiled, you have to avoid hunters.[/p][p]

⚖️ Balance Changes

  • As you progress through the Ambition Levels, you can expect to unlock the old opinion modifiers and damage vs crisis empires, but also buffs to federations, the Galactic Community, diplomacy and defensive structures as a whole. Here are a few examples:[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/bbab
Source: steam_news
Stellaris Dev Diary #421 - Contracts, Life on the Arkship, and Forever Cruise
21 May 2026

🔧 Bug Fixes

  • For the crew side, buildings like the Holo-Production Studios churn out passenger fantasies on demand, which boosts Entertainers. The Crew Coordination Center unlocks the Activity Manager, a new Elite Stratum job that boosts Worker and Specialist output across the Arkship.[/p][p][/p][p][img src="{ST

✨ New Features

  • Let’s take a simple example: as an issuer, the Clear Blockers contract lets you remove all natural planetary blockers from a colony without researching the necessary technologies. As long as a nomadic empire in the galaxy has researched the new Planetary Engineering tech, the contract becomes availa
  • Nomads have new Focus Tasks, some related to contracts and some to other parts of the nomadic experience, and modified Focus Progression steps. The Progression Tiers have also been adjusted for all empires to make it easier to reach the highest tiers.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/7f16c
  • You can read more on contracts and other nomadic topics in the Databank by using the new Nomads DLC text filter.[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/7d373cd509d68cf8ba20fcb55e0de83c9a05cb11.png"][/img][i]Extra, extra, read all about it![/i]
  • The Forever Cruise introduces the unique Service District, which has district specializations for the Crew or Passengers. The Habitation Decks (City District) can be specialized as a Fabrication Deck for the crew, an Observation Deck for passengers, or a Utility Deck for both.
  • The origin adds eight unique buildings, for example the Passenger Estates, which increase your First Class Passenger capacity, and the Enrichment Labs, which turn passengers into amateur researchers.
Source: steam_news
Stellaris Dev Diary # 420- Scientific Arcships, Waylines, and the Sacred Path
v4j
14 May 2026

✨ New Features

  • /p][p]Although the three Arkship Classes differ in specialisation, they all:[/p][list][*][p]Carry the colonies of Nomadic empires.[/p][/*][*][p]Act as mobile Shipyards.[/p][/*][*][p]Come equipped with strike craft and point defenses.[/p][/*][*][p]Enable unique fleet orders.
  • /p][/*][/list][p]Nomadic empires also have access to the Arkship Development Council Agenda, which replaces the Infinite Opportunities Agenda as your starting Agenda. [/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/703d635195b09d8e0bc0becf9ce3e88d7539bb86.png"][/img][/p][p][i]Scientific Arkship Developm
  • /p][/*][/list][/*][/list][p]Do note that Arkships [b]cannot [/b]research Anomalies, Archaeology Sites, or Astral Rifts, but can complete [i]some [/i]Special Projects. This is because we don’t want your entire colony being eaten by a dimensional horror or whatever other evil our Content Designers hav
  • /p][p][img src="{STEAM_CLAN_IMAGE}/9703436/3a02e4734f4c639137e111753a13dc4ad05e5e12.png"][/img][/p][p][i]Ship Controls tab in the Arkship Colony UI[/i]
  • /p][p]As Arkships are unique, we felt it appropriate to give them a custom UI for their design and upgrading, which is found in the Ship Controls tab of the Colony UI for Arkships. This tab replaces the Armies tab.
Source: steam_news
Stellaris: Nomads will release June 15th!
11 May 2026

✨ New Features

  • p]Hello Stellaris Community![/p][p][/p][p]We’re pleased to announce that Stellaris: Nomads will be entering your region of space on June 15th![/p][p][/p][p]As the headline content for Stellaris: Season 10, Nomads will allow you to Build No Borders, Claim No Worlds, and instead build your Interstella
Source: steam_news
Stellaris 4.3.7 hotfix patch released (checksum 4f3c)
11 May 2026

🔧 Bug Fixes

  • We have a quick hotfix that will allow Mods that haven't been updated for the Utopian Abundance changes pass any of the DLC checks they may have for Utopia, Synthetic Dawn, or the Humanoids Species Pack.

✨ New Features

  • Stellaris 4.3.7 is now available for download via Steam and GOG, with MS Store following as soon as it passes certification.
Source: steam_news
Stellaris 4.3.6 patch released (checksum 6ccb)
v4.3.6.
11 May 2026

🔧 Bug Fixes

  • We've just released Stellaris patch 4.3.6. This patch rolls Utopia, the Synthetic Dawn Story Pack, and Humanoids Species Pack into the base-game, as well as adds the Behemothkin portrait (available when you're logged in to your Paradox Account), as well as the Portrait Substitution system (and assoc
  • Please see the patch notes:
  • Thank you for 10 years of Stellaris![/p][p][/p][h3]Please note: If you're experiencing issues using these DLC features after this patch, try disabling your mods and checking again.[/h3]
Source: steam_news
Stellaris' 10th Anniversary!
v8i
9 May 2026

✨ New Features

  • p]Hello everyone![/p][p][/p][p]On May 9th, 2016 we set out on this grand journey that is Stellaris. It has been a long road getting this far, with its fair share of ups and downs, but we’re glad that you have decided to go along on this adventure with us. Stellaris is at its best when we work togeth
Source: steam_news
Stellaris Dev Diary #419 - Happy Decennial!
7 May 2026

🔧 Bug Fixes

  • Now I’m going to turn it over to Iggy, who wanted to answer a couple of common questions we’ve been seeing people asking about Nomads.
  • /p][h3]A Birthday Gift: Some Nomads Intel​[/h3][p]Our spy network has been building since the announcement of Nomads last week, and we are ready to give an initial report. Many speculated that Nomadic status would be determined by an Authority, a Civic, or an Origin. But it turns out that it’s somet
  • /p][p][img src="{STEAM_CLAN_IMAGE}/9703436/722f68618f374ef36a83a08960edcd2f63d760b5.png"][/img][i]Sadly, our operatives couldn’t retrieve the full tooltip[/i]​[/p][p]
  • Nomads is a whole new gameplay option that an empire either is or is not. Then, after that, there are multiple compatible Civics and Origins, both from this new DLC as well as from our vast library of content.
  • One of these new origins is [b]Voidfarers[/b]. If Prosperous Unification is the “pops” Origin, then this is the “ships” Origin.[i]I did buff it while writing this dev diary and I hope Eladrin approves, else I have to update the picture again. (E: Approved.)[/i][/p][p][/p][p][img src="{STEAM_CLAN_IMA

✨ New Features

  • Stellaris launched on May 9th, 2016 - this Saturday will mark ten years.
Source: steam_news
Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10
29 Apr 2026

✨ New Features

  • img src="{STEAM_CLAN_IMAGE}/9703436/a476f974ee7419f9409c21aed4749b246963cffe.png"][/img][/p][h3][b]A New Ambition: Defender of the Galaxy[/b][/h3][p][/p][p]Building upon the Crisis paths of previous releases, Ambitions are the next step of epic, empire-defining journeys that give you the choice of y
  • img src="{STEAM_CLAN_IMAGE}/9703436/87b5d127a598204e226d10350b60af657058a392.png"][/img][/p][p align="center"][i]Coming to you hot from Champion’s Forge LIIIIIIIIIIIIIVE![/i][/p][h1][b]Stellaris: Nomads contains:[/b][/h1][p align="center"][b]Nomadic Empires[/b][/p][p align="justify"]Create empires t
  • img src="{STEAM_CLAN_IMAGE}/9703436/0bad3786eff2481b962ce1d3e2b0fd01512496ba.jpg"][/img][/p][p align="center"][/p][h2]‘Vipra the Vapor’ Species Portrait (Instant Unlock, Now Available)[/h2][p][/p][p]This exclusive portrait comes with Stellaris: Season 10, allowing your empire to take the form of the
  • img src="{STEAM_CLAN_IMAGE}/9703436/5c48455c88269dcb5b2005ceacf1a1461b157627.jpg"][/img][/p][p align="center"][/p][h2]Nomads (Releases Q2, 2026 - $24.99)[/h2][p][b]Build no borders. Claim no worlds.[/b] In [b]Nomads[/b], you thrive inside colossal Arkships that carry your people, your industry, and
  • img src="{STEAM_CLAN_IMAGE}/9703436/49816fcfec904bfa242116deab84754968d40e38.jpg"][/img][/p][p align="center"][/p][h2]Willpower (Releases Q4, 2026 - $24.99)[/h2][p][b]Shape Minds, Rule the Stars. [/b]In the vast expanse of the cosmos, borders are mere lines drawn on a map. Ideas, on the other hand,
Source: steam_news
Stellaris Dev Diary #417 - Situation Log Updated
23 Apr 2026

🔧 Bug Fixes

  • /p][h3]The Situation Log​[/h3][p]Since Situation Log is a core feature that has long needed some love, we wanted to redesign it to make it more user-friendly and cleaner. In this redesign, I wanted to address the pain points of navigation and lack of ordering, lack of grouping and hierarchy, desire
  • We have taken the old layout and made it anew. Events are no longer broken down into several entries, but are now unified under one, so you won’t miss out on entries and won’t have to click through all of them.
  • /p][list][*][p]First Contacts[/p][/*][*][p]Dig Sites[/p][/*][*][p]Anomalies[/p][/*][*][p]Astral Rifts[/p][/*][/list][p][img src="{STEAM_CLAN_IMAGE}/9703436/7f155d825445716879ae48b8d198555dcc111022.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/27d9b205cd02b7bca5f226a540640f66fb2cf4d9.png"][/

✨ New Features

  • Without further ado, I present you: the new Situation Log![/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/7a6742cf3b6d7ad9c7d9149e07bdd3c37867e0b7.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/981007958355223622337f743a962c3a85f0330b.png"][/img][i]UI Breakdown[/i]​[/p][p]
  • Old vs New:[/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/1bb142b5ac7954f36235cc4db31c35bd754a2f07.png"][/img][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/652701e13d039dda72225607df27c3d33455ed6f.png"][/img][/p][p]Here are a few more examples of the new Layouts:[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}
Source: steam_news
Stellaris Dev Diary #416 - Quality of Life Improvements
16 Apr 2026

🔧 Bug Fixes

  • /p][h3]The Grand Archive: Specimen Storage​[/h3][p]A frequent request since The Grand Archive released was for us to improve the exhibition and storage systems. Some of you found clever workaround using small vassals, but you’ll need to do so no longer.
  • We’ve increased the Storage capacity to 60, and you can now move Specimens into or out of Storage freely. Right-Clicking a Specimen that is on Exhibition will now send it to Storage instead of selling it, and Left-Clicking a Specimen in Storage will send it back to the Exhibition. You can now only s
  • /p][h3]Automated Workforce Sliders​[/h3][p]Another request I’ve seen several times (especially since 4.3’s change to Fallen Empire buildings) was a way to disable Automated Workforce if you have an excess of pops that are better suited for the job.[/p][p][/p][p][img src="{STEAM_CLAN_IMAGE}/9703436/d
  • These changes complete the removal of Unemployment that we began with 4.3.0 and massively simplify some of the core loops surrounding job selection. It changes how job displacement works, so more efficient workers (or slaves) will now displace existing workers more reliably. Each month, certain jobs
  • These changes will be going up on the [c]stellaris_test_job_assignment[/c] branch - hopefully today, but they may slip to Friday or even next week if QA finds any issues:
Source: steam_news
4.3.4 Open Beta (part two) is now on stellaris_test [checksum 44ba]
10 Apr 2026

🔧 Bug Fixes

  • p][img src="{STEAM_CLAN_IMAGE}/9703436/8ce1a6753b3c4a67e697ea32310ecdf08f098eb3.png"][/img][/p][p]Hello everyone![/p][p]We've just updated the [c]stellaris_test[/c] branch with the fixes we were talking about yesterday.[/p][p][/p][h3]4.3.4 ‘Cetus’ Release Notes (ONGOING)​[/h3][p]Notes in [i]italics[
  • Also fixed the math error that was causing the cost of level 1 leaders to be too high again, and made sure it stuck this time. (Bug only affected the beta branch.)[/i]
  • /p][p][b]AI[/b]​[/p][list][*][p][i]Updated AI alloy and food budgets to better handle new Starbase costs.[/i][/p][/*][*][p][i]Adjusted AI food budget so bio-ship empires will rebuild their fleets if they recently lost a war.[/i][/p][/*][*][p][i]Adjusted AI influence budgets so they'll be less prone
Source: steam_news

🔗 Issue Clusters 30

Stellaris — account — May 2026
Issues: 2 active account Confidence: 40% Last: 28 May 2026
Stellaris — unknown — Jun 2026
Issues: 1 active Confidence: 40% Last: 2 Jun 2026
Stellaris — unknown — Jun 2026
Issues: 1 active Confidence: 40% Last: 2 Jun 2026
Stellaris — gameplay — Jun 2026
Issues: 1 active gameplay Confidence: 40% Last: 2 Jun 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — visual — May 2026
Issues: 1 active visual Confidence: 40% Last: 31 May 2026
Stellaris — visual — May 2026
Issues: 1 active visual Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — audio — May 2026
Issues: 1 active audio Confidence: 40% Last: 31 May 2026
Stellaris — audio — May 2026
Issues: 1 active audio Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — gameplay — May 2026
Issues: 1 active gameplay Confidence: 40% Last: 31 May 2026
Stellaris — gameplay — May 2026
Issues: 1 active gameplay Confidence: 40% Last: 31 May 2026
Stellaris — unknown — May 2026
Issues: 1 active Confidence: 40% Last: 31 May 2026
Stellaris — performance — May 2026
Issues: 1 active performance Confidence: 40% Last: 31 May 2026
Stellaris — performance — May 2026
Issues: 1 active performance Confidence: 40% Last: 31 May 2026
Stellaris — performance — May 2026
Issues: 1 active performance Confidence: 40% Last: 31 May 2026