p]Hey ‘Scapers! [/p][p]As we continue to follow through on delivering both our 2026 and our Road to Restoration roadmaps, we are continuing to look for ways to keep you, our community, both involved
p][img src="{STEAM_CLAN_IMAGE}/43512488/e04b1812e019f05cc994f8e4c4eb7f5686b46323.png"][/img][/p][p]Fellow Godir,[/p][p][/p][p]We have a new update: [b]Scorpion 1.2.1[/b] bringing fixes across the boar
img src="{STEAM_CLAN_IMAGE}/38365286/e700de79b8874e18ab7140f6074ba98f94e5b7ee.png"][/img][/p][p]That’s all for today! [/p][p][/p][p]We’ll see you on the Mourningstar. [/p][p]– The Darktide Team[/p][p]
h3]Patch Notes[/h3][list][*][p]Added Traditional Chinese translation[/p][/*][*][p]Fixed low audio volume when navigating the inventory.[/p][/*][*][p]Fixed alignment for text to not overlap when a wide
New Microtransactions - Weekend Weapon and Shields Sale
Back in February, Larian rolled out a small update for Baldur's Gate 3 that aimed to fix a few crashes, technical issues, and in particular, corrupted saves. And it worked! Except, well, it apparently
p]Hey folks, [/p][p][/p][p]Our last small update, which aimed to resolve corrupted savegames affecting a number of players, seemed to have also introduced some performance issues that triggered crashe
/p][p]A fix is now rolling out for all platforms that addresses these performance issues and some other crashes and blockers that were still affecting players. [/p][h2][b]FIXES[/b][/h2][list][*][p]Fi
b]Patch 1.11.2[/b] is now being rolled out on all platforms, and while you wait for it to download you can read the notes below![/p][p][/p][p]This patch adds some small quality of life changes to Expe
New Selection Packs available: Generation of Bravery!
As is tradition, Valve has just unleashed one of its biggest Dota 2 updates in a while right on the cusp of a major tournament climax. With the group stages of ESL One Birmingham 2026 drawing to a clo
p]Patch 7.41 is out now and you can check out the patch notes [url="https://www.dota2.com/patches/7.41"]here[/url].
/p][list][*][p] Added an overhead indicator when a consumable item is being used on an ally or given to one within 1200 units (e.g., Tango)[/p][/*][*][p] Added an option in Settings to show your hero'
We’re very happy to see you all enjoying the 1.2 Update on Experimental, we really appreciate all the feedback you’ve given us and all the bugs you’ve told us about so far so for today we have a bunch
If this patch introduced any new issues or there’s anything hindering you from playing the 1.2 Update, please let us know over at our QA Site [url="https://questions.satisfactorygame.com/"]https://que
b]UI[/b][/p][list][*][p] Fixed Cancel button not working and acting as Confirm instead when loading a save[/p][/*][*][p] Removed the “Dynamic Input Switching” checkbox and moved it to Controls > Selec